Weight painting Will Again.

I had alot of Cleaning issues with my Will Model.
The Maya File had characters in its Human Ik. Not sure how i managed that. 
along with a stupid sizing issue where i never thought to actually compare the size of my models. I found will was actually bigger than Trev.

After a bit of a clean up. I was ready to start rigging and weight painting Will. 
I decided to just use a simple Human IK Rig in Will as i have remove second set of Arms From His Design. My Reasoning for this was Time Constraints and a Personal choice. 
I felt the arms would Squish the Body to much and make the arm movements a pain. 


For the most part his segmented body was easy enough to weight paint but  ran into some issues with the Neck That i am Struggling to fix. The Issue is Due to the Choice to use a human Ik Rig as i would need another joint in the neck for easier movement.


I have managed to find a work around for this with the Use of a Maya Plugin called Skinning Tools. Chloe gave this to me as she felt it could help me and speed up my process. The Smoothing and Averaging Tool, were a really big help as they allowed me to more accuracy spread the weight across the surrounding vertices.

Trev Final Tidy up

I wasn't Super Happy With my Trev Model especially his face after doing Kenny I know I can do this better. so I took it back to Zbrush and I'm so happy I did.

After Wellington, I got to go to the te papa museum and outside of the NZGDC I went to a few exhibits on display there. one was a look at New Zealand wildlife.

Here is what trev looks like now

So the face doesn't look like a tuatara and i tred to really get that triangular look of the tuatara head but it loos like a beak at the moment.

Here is Trevs New Face


So I added some flesh to his face. I was looking at a lot of 2D characters like bugs bunny, Tom and Jerry and a few others a lot of these characters have very chubby cheeks and a lot of soft rounded edges to there design. I added a lot of volume to the cheekbones and gave the neck an area of loose skin underneath to blend it on more to the neck. The detailing on the nose is a touch I am really proud of I know its subtle and simple but I think it adds a lot of character to the face

Wellington Trip

My Trip to Wellington NZGDC:

The trip to Wellington was an amazing Experience. 

Before my Explanation of what we I did and saw. 

I would Like to Thank Kathryn and Rachel For organizing this amazing opportunity for us.
I was able to meet a Hero of mine and create a very broad series of network connection that i have been following up on. 

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The NZGDC was an awesome experience i went to all of Weta games talks on Dr Gordbots
these were a great interest to me as they covered a lot of the aspect s of the gaming industry and as a new company i was able to see alot of the gripes and pains that come with game development/ 


The Gordbots Talks covered Programming and Vfx Work on the project. The VFX work was really cool to see how they used a partical system to  create ray gun effects.
Ai Learning in Games More Info:

There was a really Awesome Talk with a group that is using gaming as a means to develop an Ai. This was a really cool talk as with my internship i am dong alot of AI programming. Using some of the methodes and infromation from this talk i have begun to develop my own Ai System For animals. I am hoping that i will be able to create a Unity Package that has a group of Smart AI Animals with proper behavior habits. will have to wait till my internship presentation to see my Ai's



Fashion integration in game Design.                                          NZGDC Mentorship Program